![]() Rayman DS also has a very unstable framerate. The background of the pause and saving screens is missing the swirling cloud texture and now only displays a static colored 3D model. Sometimes the spider at the beginning of the Tomb of the Ancients will disappear a few seconds after the cutscene in which he appeared. Also, when replaying the Marshes of Awakening, Ssssam can completely disappear during his cinematic. The only way to lock Rayman back to the surface's center is to press the R button, which is used for strafing. ![]() Another particularly troubling problem is experienced during the encounter with Umber and in the flower ride in the Sanctuary of Rock and Lava: in both cases, Rayman should be locked to the respective surfaces, but can slip off, even during Umber's cinematic. The swirls that radiate from the Four Masks of Polokus or Jano's staff, for example, are not located exactly where they should be. Unlike any other version of Rayman 2, Rayman DS included many technical problems in its gameplay. This is also the only way to change the speed Rayman moves in. Due to the Nintendo DS not having analog controls, the player has the option to use a virtual analog stick on the touch screen.These types of textures contain a heavy amount of color banding and appear extremely jagged. This is most noticeable on transparent textures such as Lums, lasers, energy balls, waterfalls, etc. However, the textures themselves also received an overall downgrade in quality compared to the Nintendo 64 version. This is partially due to the DS's lack of texture filtering. The textures in Rayman DS are generally more jagged than the Nintendo 64 version of Rayman 2. ![]()
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